Experiments & process
Lab.
These are my experiments with Houdini, Unreal and AI agents. Some became editable tools; others are still unfinished. I've included the results and the problems I ran into.
Projects
Larger projects, from individual procedural assets to environment setups.
Unreal Engine / Local AI
RoomMemory
Work in progress · 6 November 2026
What does a small AI model need to understand and edit a 3D world?

3D pipeline / Simulation
From video to a robot test.
Completed pilot / Ongoing exploration · October 2026
A real-to-sim pilot examining collision complexity and the visual and functional checks a simulation asset needs.

Procedural architecture
Organic architecture
Prototype · August 2026 / presentation revisited October 2026
I wanted to choose and shape an arch inside Unreal to suit the environment I was working on. An AI agent built the Houdini setup, and I tried the controls and worked on the forms.

Environment pipeline
Market Street
Partial pipeline · September 2026
I started with my own market-street blockout and worked with an AI agent across Blender, Houdini and Unreal. Getting changes all the way into Unreal was the difficult part.

Environment study
Salt Shrine
Paused environment study · June–August 2026
Exploring where AI helped me develop an environment, from composition variants to candles, wax and surface accumulation.

Procedural sculpture
A procedural sculpture gallery
Twelve captured studies · August 2026
Twelve Houdini studies built by an AI agent, exported into one Unreal scene and recorded with their failures.

Tools & studies
Smaller tools and tests.
Procedural wall
A ruined wall from five stones
Prototype · June 2026
I sculpted five stones in ZBrush, then worked with an AI agent on a Blueprint to build walls from them in Unreal.

Shape language / artistic judgment
Shape before surface
Exploratory study · June 2026
A procedural rock study that moved from adding detail to understanding the relationships between its main masses.
Blender tool / edge treatment
Edge ribbon decals
Add-on prototype · September 2026
A Blender add-on prototype for building editable decal ribbons along selected or detected hard edges.
Surface treatment / failed approaches
Procedural edge damage
Unresolved prototype · September 2026
Trying to get deliberate, planar chips on modular pieces without sculpting every damaged edge by hand.
Procedural modelling
Helix study
Captured study · August 2026
A ribbon swept along a helix in Houdini and exported to an Unreal test scene.

Workflow notes / AI integration
Giving the assistant useful controls
Notes from several experiments · June–September 2026
What changed when an AI assistant could build and inspect a system inside my 3D applications.