The experiment

I asked an AI agent to build a small sculpture gallery, using a different Houdini technique for each piece, then bring the results into Unreal and save captures and a log.

The agent constructed the forms and operated the export and scene assembly. The session ran overnight, paused after the tenth piece, then continued from its saved notes. Twelve studies reached the final gallery.

What reached Unreal

The set included volume operations, noise displacement, copying to points, a helix sweep, an L-system, a gyroid surface, curl-noise curves, a revolved profile and recursive instancing.

Original captures from the experiment. Open an image to inspect the full frame.

The Helix study is one piece from this larger experiment.

Two attempts that didn’t work

Two attempted techniques were abandoned and replaced. A bend/twist attempt ended in a Houdini crash and a corrupt export. A metaball study left disconnected fragments where the intended form needed continuity.

Saving the scene after each export made recovery possible. The log also records normals and capture problems: successful geometry counts did not establish that a surface rendered correctly.

The saved studies

The agent could execute a varied series of small experiments and leave inspectable Houdini networks, exported geometry and an assembled Unreal scene.

These are still studies. The saved networks, meshes and Unreal scene give me the individual pieces to revisit.