Modelling / materials / environments
Work.
A few of my modelling and environment projects. The renders and breakdowns are on my ArtStation.
- 01
Hard surface / art test
RF23 EPM — Handheld Radio
A compact prop exercise focused on clean modelling and realistic materials. Two days, one 2K texture set.
View renders & breakdown on ArtStation - 02
Prop art / personal work
Phone box
A weathered phone box: high and low poly in 3ds Max, baking in Marmoset and texturing in Substance Painter.
View renders & breakdown on ArtStation - 03
Environment / student work / fan art
The Mountain’s Summit
My first environment at Voxel School, based on Mark Castanon’s God of War concept. Includes Megascans textures and foliage.
View renders & breakdown on ArtStation
This selection includes personal projects, student work and an art test. My professional experience is listed on the About page.
Professional background Full ArtStation portfolio