Paula López / Montréal
About.
Environment artist.
Based in Montréal.
I'm Paula, an environment artist based in Montréal. I work on environments and assets, and this site is where I share my personal projects and experiments.
I’m a 3D Modeler at EA Motive, creating modular architecture and environment assets for Iron Man, from proxy refinement to integration in Unreal Engine 5. Alongside modelling, I’m developing an asset-triage tool that captures Static Mesh screenshots and material data.
Before that, I worked across AAA games, film and real-time simulation. That experience took me through modelling and materials, blockouts and set dressing, asset integration and runtime constraints.
On PauLab, I work with AI agents on Houdini setups, Unreal tools and connections between my 3D applications. I decide what I want to make and try the results in the scene. Some projects are further along than others; each page explains where I left it.
Production background
- 2026 — now
- EA Motive3D Modeler · Iron Man
Modular architecture, environment assets, UE5 integration and an asset-triage tool in development.
- 2026
- SimthetiqHard Surface Artist
Assets for real-time simulation, including PBR materials, topology, LODs and engine integration.
- 2023 — 2025
- Eidos MontréalEnvironment Artist
Props and environment details, followed by level art: blockouts, set dressing and composition in UE5.
- 2023
- Technicolor GamesEnvironment Artist
Props and coordination of environment deliveries for Spectre Divide.
- 2021 — 2023
- MPC / MrXAsset-Environment Artist
Photoreal assets and environments for film and series, including buildings and set dressing.
- 2020 — 2021
- Secret 63D Artist
Modular kits and props across different art directions for outsourcing projects.
On my desk
Unreal Engine · Houdini · 3ds Max · Substance Painter · ZBrush
I'm also making the transition to Blender and using AI assistance for scripting and working across applications.
Want to talk about environments, tools or working together?
[email protected]