Paula López / Montréal

About.

Environment artist.
Based in Montréal.

I'm Paula, an environment artist based in Montréal. I work on environments and assets, and this site is where I share my personal projects and experiments.

I’m a 3D Modeler at EA Motive, creating modular architecture and environment assets for Iron Man, from proxy refinement to integration in Unreal Engine 5. Alongside modelling, I’m developing an asset-triage tool that captures Static Mesh screenshots and material data.

Before that, I worked across AAA games, film and real-time simulation. That experience took me through modelling and materials, blockouts and set dressing, asset integration and runtime constraints.

On PauLab, I work with AI agents on Houdini setups, Unreal tools and connections between my 3D applications. I decide what I want to make and try the results in the scene. Some projects are further along than others; each page explains where I left it.

Production background

2026 — now
EA Motive3D Modeler · Iron Man

Modular architecture, environment assets, UE5 integration and an asset-triage tool in development.

2026
SimthetiqHard Surface Artist

Assets for real-time simulation, including PBR materials, topology, LODs and engine integration.

2023 — 2025
Eidos MontréalEnvironment Artist

Props and environment details, followed by level art: blockouts, set dressing and composition in UE5.

2023
Technicolor GamesEnvironment Artist

Props and coordination of environment deliveries for Spectre Divide.

2021 — 2023
MPC / MrXAsset-Environment Artist

Photoreal assets and environments for film and series, including buildings and set dressing.

2020 — 2021
Secret 63D Artist

Modular kits and props across different art directions for outsourcing projects.

On my desk

Unreal Engine · Houdini · 3ds Max · Substance Painter · ZBrush

I'm also making the transition to Blender and using AI assistance for scripting and working across applications.

Want to talk about environments, tools or working together?

[email protected]