Making3Denvironments

I'm Paula, an environment artist. This is where I share what I've been making with AI agents in Houdini and Unreal, alongside some of my modelling and environment work.
Currently 3D Modeler at EA Motive
Architecture & assets Unreal Engine Tools & workflow experiments
Inside the lab
A few things
I've been working on.
I use AI agents to help build the tools and setups behind these projects. I decide what I want to make, try the controls and choose what fits the scene. With the arch, that means having several forms to work with and adapting them to the environment. The project pages also show the parts I was still working on.
- 01
Unreal Engine / Local AI
RoomMemory
What does a small AI model need to understand and edit a 3D world?
Work in progress
View project
- 02
Procedural architecture
Organic architecture
I wanted to choose and shape an arch inside Unreal to suit the environment I was working on. An AI agent built the Houdini setup, and I tried the controls and worked on the forms.
An editable arch with different heights, rib densities and twists to suit a scene. It was working inside Unreal during the August tests.
View project
- 03
Procedural wall
A ruined wall from five stones
I sculpted five stones in ZBrush, then worked with an AI agent on a Blueprint to build walls from them in Unreal.
A wall prototype with height, variation, damage and rubble controls, shown in a recorded Unreal test.
View project
About me
A bit more
about my work.
My background is in modelling, materials and environment art for games, film and simulation. These experiments sit alongside that work. There's more about my experience and the tools I use on the About page.
More about meWant to talk about a project?
Let’s talk