The task
I wanted a repeatable way to create ribbon geometry along an object’s edges, with control over width, corners and UV flow.
The prototype finds edges through an angle threshold or uses a manual selection, connects them into chains and builds editable ribbons. It was developed with AI assistance from a description of the behaviour I needed.
The first result solved the wrong problem
The initial version chamfered the edges instead of wrapping a ribbon around them. That distinction was visible immediately in the geometry and changed the construction method.
The later version used multiple rails, with a centre rail on the source edge, mitered corners and UVs based on distance along the chain. Its modifier stack kept the result adjustable.
Where the input matters
Angle detection became unreliable on geometry that had already been beveled. Building the ribbons from the mesh before that bevel was the useful path for this test.
The source notes describe a Blender add-on at version 0.2.0. It remains a prototype with a specific input limitation; this page documents that experiment, rather than offering a tested public release.